mirror of
https://github.com/chillpadclub/bedolaga-cabinet.git
synced 2026-07-28 17:43:47 +00:00
124 lines
3.2 KiB
TypeScript
124 lines
3.2 KiB
TypeScript
import { useEffect, useRef } from 'react';
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import { sanitizeColor, clampNumber } from './types';
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import { useAnimationLoop, getMobileDpr } from '@/hooks/useAnimationLoop';
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interface Props {
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settings: Record<string, unknown>;
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}
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const MAX_DEPTH = 1000;
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interface Star {
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x: number;
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y: number;
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z: number;
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}
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interface StarfieldState {
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ctx: CanvasRenderingContext2D;
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stars: Star[];
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w: number;
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h: number;
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dpr: number;
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}
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function spawnStar(w: number, h: number, randomDepth: boolean): Star {
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return {
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x: (Math.random() - 0.5) * w * 2,
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y: (Math.random() - 0.5) * h * 2,
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z: randomDepth ? Math.random() * MAX_DEPTH : MAX_DEPTH,
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};
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}
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export default function StarfieldBackground({ settings }: Props) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const stateRef = useRef<StarfieldState | null>(null);
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const color = sanitizeColor(settings.color, '#ffffff');
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const starCount = clampNumber(settings.starCount, 50, 800, 200);
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const speed = clampNumber(settings.speed, 0.1, 5, 1);
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const dpr = getMobileDpr();
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const parent = canvas.parentElement;
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const w = parent?.offsetWidth ?? window.innerWidth;
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const h = parent?.offsetHeight ?? window.innerHeight;
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canvas.width = w * dpr;
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canvas.height = h * dpr;
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canvas.style.width = `${w}px`;
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canvas.style.height = `${h}px`;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
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const stars = Array.from({ length: Math.floor(starCount) }, () => spawnStar(w, h, true));
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stateRef.current = { ctx, stars, w, h, dpr };
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const onResize = () => {
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const nw = parent?.offsetWidth ?? window.innerWidth;
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const nh = parent?.offsetHeight ?? window.innerHeight;
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canvas.width = nw * dpr;
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canvas.height = nh * dpr;
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canvas.style.width = `${nw}px`;
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canvas.style.height = `${nh}px`;
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if (stateRef.current) {
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stateRef.current.ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
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stateRef.current.w = nw;
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stateRef.current.h = nh;
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}
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};
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window.addEventListener('resize', onResize);
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return () => window.removeEventListener('resize', onResize);
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}, [starCount]);
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useAnimationLoop(() => {
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const state = stateRef.current;
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if (!state) return;
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const { ctx, stars, w, h } = state;
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const cx = w / 2;
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const cy = h / 2;
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const fov = Math.min(w, h);
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ctx.clearRect(0, 0, w, h);
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ctx.fillStyle = color;
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for (let i = 0; i < stars.length; i++) {
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const s = stars[i];
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s.z -= speed * 4;
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if (s.z <= 1) {
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stars[i] = spawnStar(w, h, false);
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continue;
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}
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const k = fov / s.z;
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const sx = cx + s.x * k;
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const sy = cy + s.y * k;
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if (sx < 0 || sx > w || sy < 0 || sy > h) {
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stars[i] = spawnStar(w, h, false);
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continue;
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}
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const depth = 1 - s.z / MAX_DEPTH;
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const radius = Math.max(0.3, depth * 2.2);
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ctx.globalAlpha = 0.2 + depth * 0.8;
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ctx.beginPath();
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ctx.arc(sx, sy, radius, 0, Math.PI * 2);
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ctx.fill();
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}
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ctx.globalAlpha = 1;
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}, [color, starCount, speed]);
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return <canvas ref={canvasRef} className="absolute inset-0 h-full w-full" />;
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}
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