feat: replace MovingGradient with Aurora WebGL background

This commit is contained in:
c0mrade
2026-01-31 22:55:46 +03:00
parent 24781f32ec
commit cffef41f63
5 changed files with 284 additions and 3 deletions

7
package-lock.json generated
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@@ -32,6 +32,7 @@
"framer-motion": "^12.29.2",
"i18next": "^23.7.0",
"i18next-browser-languagedetector": "^7.2.0",
"ogl": "^1.0.11",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-i18next": "^13.5.0",
@@ -4985,6 +4986,12 @@
"node": ">= 6"
}
},
"node_modules/ogl": {
"version": "1.0.11",
"resolved": "https://registry.npmjs.org/ogl/-/ogl-1.0.11.tgz",
"integrity": "sha512-kUpC154AFfxi16pmZUK4jk3J+8zxwTWGPo03EoYA8QPbzikHoaC82n6pNTbd+oEaJonaE8aPWBlX7ad9zrqLsA==",
"license": "Unlicense"
},
"node_modules/onetime": {
"version": "7.0.0",
"resolved": "https://registry.npmjs.org/onetime/-/onetime-7.0.0.tgz",

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@@ -40,6 +40,7 @@
"framer-motion": "^12.29.2",
"i18next": "^23.7.0",
"i18next-browser-languagedetector": "^7.2.0",
"ogl": "^1.0.11",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-i18next": "^13.5.0",

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@@ -28,7 +28,7 @@ import TicketNotificationBell from '@/components/TicketNotificationBell';
import { MobileBottomNav } from './MobileBottomNav';
import { AppHeader } from './AppHeader';
import { MovingGradient } from './MovingGradient';
import { Aurora } from './Aurora';
import { slideUp, slideUpTransition } from '@/components/motion/transitions';
@@ -363,7 +363,7 @@ export function AppShell({ children }: AppShellProps) {
return (
<div className="min-h-screen">
{/* Animated background */}
<MovingGradient />
<Aurora />
{/* Global components */}
<WebSocketNotifications />

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@@ -0,0 +1,273 @@
import { useEffect, useRef, useMemo } from 'react';
import { useQuery } from '@tanstack/react-query';
import { Renderer, Program, Mesh, Color, Triangle } from 'ogl';
import { brandingApi } from '@/api/branding';
const VERT = /* glsl */ `#version 300 es
in vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
`;
const FRAG = /* glsl */ `#version 300 es
precision highp float;
uniform float uTime;
uniform float uAmplitude;
uniform vec3 uColorStops[3];
uniform vec2 uResolution;
uniform float uBlend;
out vec4 fragColor;
vec3 permute(vec3 x) { return mod(((x * 34.0) + 1.0) * x, 289.0); }
float snoise(vec2 v) {
const vec4 C = vec4(0.211324865405187, 0.366025403784439,
-0.577350269189626, 0.024390243902439);
vec2 i = floor(v + dot(v, C.yy));
vec2 x0 = v - i + dot(i, C.xx);
vec2 i1;
i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
vec4 x12 = x0.xyxy + C.xxzz;
x12.xy -= i1;
i = mod(i, 289.0);
vec3 p = permute(permute(i.y + vec3(0.0, i1.y, 1.0))
+ i.x + vec3(0.0, i1.x, 1.0));
vec3 m = max(0.5 - vec3(dot(x0, x0), dot(x12.xy, x12.xy),
dot(x12.zw, x12.zw)), 0.0);
m = m * m;
m = m * m;
vec3 x = 2.0 * fract(p * C.www) - 1.0;
vec3 h = abs(x) - 0.5;
vec3 ox = floor(x + 0.5);
vec3 a0 = x - ox;
m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h);
vec3 g;
g.x = a0.x * x0.x + h.x * x0.y;
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
return 130.0 * dot(m, g);
}
struct ColorStop {
vec3 color;
float position;
};
#define COLOR_RAMP(colors, factor, finalColor) { \
int index = 0; \
for (int i = 0; i < colors.length() - 1; i++) { \
ColorStop currentColor = cyclingColors[i]; \
bool isInBetween = cyclingColors[i].position <= factor; \
index = isInBetween ? i : index; \
} \
ColorStop currentColor = cyclingColors[index]; \
ColorStop nextColor = cyclingColors[index + 1]; \
float range = cyclingColors[index + 1].position - currentColor.position; \
float lerpFactor = (factor - currentColor.position) / range; \
finalColor = mix(currentColor.color, nextColor.color, lerpFactor); \
}
void main() {
vec2 uv = gl_FragCoord.xy / uResolution;
// Build color stops with fixed positions - optimized for visual appeal
ColorStop cyclingColors[3];
cyclingColors[0] = ColorStop(uColorStops[0], 0.0);
cyclingColors[1] = ColorStop(uColorStops[1], 0.5);
cyclingColors[2] = ColorStop(uColorStops[2], 1.0);
float noiseValue = snoise(uv * uAmplitude + uTime) * 0.5 + 0.5;
vec3 rampColor;
COLOR_RAMP(cyclingColors, noiseValue, rampColor);
fragColor = vec4(rampColor, uBlend);
}
`;
interface AuroraProps {
colorStops?: string[];
amplitude?: number;
blend?: number;
speed?: number;
}
function hexToRgb(hex: string): [number, number, number] {
hex = hex.replace('#', '');
if (hex.length === 3) {
hex = hex
.split('')
.map((c) => c + c)
.join('');
}
const r = parseInt(hex.substring(0, 2), 16) / 255;
const g = parseInt(hex.substring(2, 4), 16) / 255;
const b = parseInt(hex.substring(4, 6), 16) / 255;
return [r, g, b];
}
function getAccentColorFromCSS(): string {
// Get accent-500 RGB value from CSS variable
const root = document.documentElement;
const accentRgb = getComputedStyle(root).getPropertyValue('--color-accent-500').trim();
if (accentRgb) {
// Convert "r g b" format to hex
const parts = accentRgb.split(' ').map(Number);
if (parts.length === 3 && parts.every((n) => !isNaN(n))) {
const hex = parts.map((n) => Math.round(n).toString(16).padStart(2, '0')).join('');
return `#${hex}`;
}
}
// Default accent color fallback
return '#a78bfa';
}
function generateColorStops(baseColor: string): string[] {
const [r, g, b] = hexToRgb(baseColor);
// Create variations: darker, base, lighter (all very dark for background)
const darkerR = Math.max(0, Math.round(r * 255 * 0.15));
const darkerG = Math.max(0, Math.round(g * 255 * 0.15));
const darkerB = Math.max(0, Math.round(b * 255 * 0.15));
const baseR = Math.round(r * 255 * 0.25);
const baseG = Math.round(g * 255 * 0.25);
const baseB = Math.round(b * 255 * 0.25);
const lighterR = Math.round(r * 255 * 0.35);
const lighterG = Math.round(g * 255 * 0.35);
const lighterB = Math.round(b * 255 * 0.35);
return [
`#${darkerR.toString(16).padStart(2, '0')}${darkerG.toString(16).padStart(2, '0')}${darkerB.toString(16).padStart(2, '0')}`,
`#${baseR.toString(16).padStart(2, '0')}${baseG.toString(16).padStart(2, '0')}${baseB.toString(16).padStart(2, '0')}`,
`#${lighterR.toString(16).padStart(2, '0')}${lighterG.toString(16).padStart(2, '0')}${lighterB.toString(16).padStart(2, '0')}`,
];
}
export function Aurora({ amplitude = 1.0, blend = 0.5, speed = 0.5 }: AuroraProps) {
const containerRef = useRef<HTMLDivElement>(null);
const animationFrameRef = useRef<number>(0);
const rendererRef = useRef<Renderer | null>(null);
const programRef = useRef<Program | null>(null);
// Fetch animation setting
const { data: animationSetting } = useQuery({
queryKey: ['animation-enabled'],
queryFn: brandingApi.getAnimationEnabled,
staleTime: 60000,
});
const isEnabled = animationSetting?.enabled ?? false;
// Get color stops based on theme
const colorStops = useMemo(() => {
if (typeof window === 'undefined') return ['#0a0a0a', '#1a1a2e', '#0a0a0a'];
const accent = getAccentColorFromCSS();
return generateColorStops(accent);
}, []);
useEffect(() => {
if (!isEnabled || !containerRef.current) return;
// Check for reduced motion preference
const prefersReducedMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (prefersReducedMotion) return;
const container = containerRef.current;
const renderer = new Renderer({
alpha: true,
antialias: true,
powerPreference: 'low-power',
});
rendererRef.current = renderer;
const gl = renderer.gl;
gl.clearColor(0, 0, 0, 0);
container.appendChild(gl.canvas);
const geometry = new Triangle(gl);
const colorStopsArray = colorStops
.map((hex) => {
const c = new Color(hex);
return [c.r, c.g, c.b];
})
.flat();
const program = new Program(gl, {
vertex: VERT,
fragment: FRAG,
uniforms: {
uTime: { value: 0 },
uAmplitude: { value: amplitude },
uColorStops: { value: colorStopsArray },
uResolution: { value: [container.offsetWidth, container.offsetHeight] },
uBlend: { value: blend },
},
});
programRef.current = program;
const mesh = new Mesh(gl, { geometry, program });
function resize() {
if (!containerRef.current || !rendererRef.current || !programRef.current) return;
const w = containerRef.current.offsetWidth;
const h = containerRef.current.offsetHeight;
rendererRef.current.setSize(w, h);
programRef.current.uniforms.uResolution.value = [w, h];
}
window.addEventListener('resize', resize);
resize();
let lastTime = 0;
const targetFPS = 30; // Limit to 30fps for performance
const frameInterval = 1000 / targetFPS;
function animate(currentTime: number) {
animationFrameRef.current = requestAnimationFrame(animate);
const delta = currentTime - lastTime;
if (delta < frameInterval) return;
lastTime = currentTime - (delta % frameInterval);
if (programRef.current && rendererRef.current) {
programRef.current.uniforms.uTime.value += speed * 0.01;
rendererRef.current.render({ scene: mesh });
}
}
animationFrameRef.current = requestAnimationFrame(animate);
return () => {
window.removeEventListener('resize', resize);
cancelAnimationFrame(animationFrameRef.current);
if (rendererRef.current && container.contains(rendererRef.current.gl.canvas)) {
container.removeChild(rendererRef.current.gl.canvas);
}
rendererRef.current = null;
programRef.current = null;
};
}, [isEnabled, colorStops, amplitude, blend, speed]);
if (!isEnabled) {
return null;
}
return (
<div
ref={containerRef}
className="pointer-events-none fixed inset-0 z-0"
style={{ width: '100%', height: '100%' }}
/>
);
}

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@@ -2,4 +2,4 @@ export { AppShell } from './AppShell';
export { DesktopSidebar } from './DesktopSidebar';
export { MobileBottomNav } from './MobileBottomNav';
export { AppHeader } from './AppHeader';
export { MovingGradient } from './MovingGradient';
export { Aurora } from './Aurora';