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- Remove mix-blend-mode: overlay from body::before noise texture (was forcing fullscreen GPU compositing on every paint) - Disable noise texture on mobile via display:none media query - Replace backdrop-filter animation in backdropFadeIn/Out keyframes with opacity-only animation (backdrop-filter transition is expensive) - Replace toast progress bar width animation with scaleX (GPU-composited) - Remove redundant will-change: transform from .glass and .wave-blob