Files
bedolaga-cabinet/src/components/ui/backgrounds/sparkles.tsx
Fringg 1a702a68b9 feat: replace animated backgrounds with Aceternity UI system
- Add 16 animated background components (aurora, sparkles, vortex, shooting-stars,
  beams, beams-collision, gradient-animation, wavy, lines, boxes, meteors, grid,
  dots, spotlight, noise, ripple, gemini-effect)
- Add full admin BackgroundEditor with live preview, type gallery, per-type settings
- Add BackgroundRenderer with lazy loading, localStorage cache, mobile reduction
- Add input sanitization (sanitizeColor, clampNumber) across all components
- Add translations for en, ru, zh, fa locales
- Remove old Aurora (WebGL/OGL) and AnimatedBackground (CSS wave-blob)
- Remove ogl dependency, add simplex-noise
2026-02-25 07:12:59 +03:00

116 lines
3.4 KiB
TypeScript

import { useEffect, useRef, useCallback } from 'react';
import { sanitizeColor, clampNumber } from './types';
interface Props {
settings: Record<string, unknown>;
}
interface Particle {
x: number;
y: number;
size: number;
speedX: number;
speedY: number;
opacity: number;
opacityDirection: number;
opacitySpeed: number;
}
export default function Sparkles({ settings }: Props) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const animationRef = useRef<number>(0);
const particlesRef = useRef<Particle[]>([]);
const particleDensity = clampNumber(settings.particleDensity, 50, 5000, 800);
const minSize = clampNumber(settings.minSize, 0.1, 5, 0.4);
const maxSize = clampNumber(settings.maxSize, 0.5, 10, 1.4);
const speed = clampNumber(settings.speed, 0.1, 10, 2);
const particleColor = sanitizeColor(settings.particleColor, '#FFFFFF');
const hexToRgb = useCallback((hex: string) => {
hex = hex.replace('#', '');
if (hex.length === 3)
hex = hex
.split('')
.map((c) => c + c)
.join('');
return {
r: parseInt(hex.substring(0, 2), 16),
g: parseInt(hex.substring(2, 4), 16),
b: parseInt(hex.substring(4, 6), 16),
};
}, []);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext('2d');
if (!ctx) return;
const resize = () => {
canvas.width = canvas.parentElement?.offsetWidth ?? window.innerWidth;
canvas.height = canvas.parentElement?.offsetHeight ?? window.innerHeight;
initParticles();
};
const initParticles = () => {
const area = canvas.width * canvas.height;
const count = Math.floor((area / 1000000) * particleDensity);
particlesRef.current = Array.from({ length: count }, () => ({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
size: minSize + Math.random() * (maxSize - minSize),
speedX: (Math.random() - 0.5) * speed * 0.2,
speedY: (Math.random() - 0.5) * speed * 0.2,
opacity: Math.random(),
opacityDirection: Math.random() > 0.5 ? 1 : -1,
opacitySpeed: 0.005 + Math.random() * 0.01 * speed,
}));
};
const rgb = hexToRgb(particleColor);
const animate = () => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (const p of particlesRef.current) {
p.x += p.speedX;
p.y += p.speedY;
p.opacity += p.opacityDirection * p.opacitySpeed;
if (p.opacity <= 0) {
p.opacity = 0;
p.opacityDirection = 1;
} else if (p.opacity >= 1) {
p.opacity = 1;
p.opacityDirection = -1;
}
if (p.x < 0) p.x = canvas.width;
if (p.x > canvas.width) p.x = 0;
if (p.y < 0) p.y = canvas.height;
if (p.y > canvas.height) p.y = 0;
ctx.beginPath();
ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
ctx.fillStyle = `rgba(${rgb.r},${rgb.g},${rgb.b},${p.opacity})`;
ctx.fill();
}
animationRef.current = requestAnimationFrame(animate);
};
resize();
animationRef.current = requestAnimationFrame(animate);
window.addEventListener('resize', resize);
return () => {
cancelAnimationFrame(animationRef.current);
window.removeEventListener('resize', resize);
};
}, [particleDensity, minSize, maxSize, speed, particleColor, hexToRgb]);
return <canvas ref={canvasRef} className="absolute inset-0 h-full w-full" />;
}