mirror of
https://github.com/chillpadclub/bedolaga-cabinet.git
synced 2026-07-28 17:43:47 +00:00
- Add 16 animated background components (aurora, sparkles, vortex, shooting-stars, beams, beams-collision, gradient-animation, wavy, lines, boxes, meteors, grid, dots, spotlight, noise, ripple, gemini-effect) - Add full admin BackgroundEditor with live preview, type gallery, per-type settings - Add BackgroundRenderer with lazy loading, localStorage cache, mobile reduction - Add input sanitization (sanitizeColor, clampNumber) across all components - Add translations for en, ru, zh, fa locales - Remove old Aurora (WebGL/OGL) and AnimatedBackground (CSS wave-blob) - Remove ogl dependency, add simplex-noise
116 lines
3.4 KiB
TypeScript
116 lines
3.4 KiB
TypeScript
import { useEffect, useRef, useCallback } from 'react';
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import { sanitizeColor, clampNumber } from './types';
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interface Props {
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settings: Record<string, unknown>;
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}
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interface Particle {
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x: number;
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y: number;
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size: number;
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speedX: number;
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speedY: number;
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opacity: number;
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opacityDirection: number;
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opacitySpeed: number;
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}
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export default function Sparkles({ settings }: Props) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const animationRef = useRef<number>(0);
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const particlesRef = useRef<Particle[]>([]);
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const particleDensity = clampNumber(settings.particleDensity, 50, 5000, 800);
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const minSize = clampNumber(settings.minSize, 0.1, 5, 0.4);
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const maxSize = clampNumber(settings.maxSize, 0.5, 10, 1.4);
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const speed = clampNumber(settings.speed, 0.1, 10, 2);
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const particleColor = sanitizeColor(settings.particleColor, '#FFFFFF');
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const hexToRgb = useCallback((hex: string) => {
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hex = hex.replace('#', '');
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if (hex.length === 3)
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hex = hex
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.split('')
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.map((c) => c + c)
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.join('');
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return {
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r: parseInt(hex.substring(0, 2), 16),
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g: parseInt(hex.substring(2, 4), 16),
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b: parseInt(hex.substring(4, 6), 16),
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};
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}, []);
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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const resize = () => {
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canvas.width = canvas.parentElement?.offsetWidth ?? window.innerWidth;
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canvas.height = canvas.parentElement?.offsetHeight ?? window.innerHeight;
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initParticles();
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};
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const initParticles = () => {
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const area = canvas.width * canvas.height;
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const count = Math.floor((area / 1000000) * particleDensity);
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particlesRef.current = Array.from({ length: count }, () => ({
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x: Math.random() * canvas.width,
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y: Math.random() * canvas.height,
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size: minSize + Math.random() * (maxSize - minSize),
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speedX: (Math.random() - 0.5) * speed * 0.2,
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speedY: (Math.random() - 0.5) * speed * 0.2,
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opacity: Math.random(),
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opacityDirection: Math.random() > 0.5 ? 1 : -1,
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opacitySpeed: 0.005 + Math.random() * 0.01 * speed,
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}));
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};
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const rgb = hexToRgb(particleColor);
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const animate = () => {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for (const p of particlesRef.current) {
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p.x += p.speedX;
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p.y += p.speedY;
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p.opacity += p.opacityDirection * p.opacitySpeed;
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if (p.opacity <= 0) {
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p.opacity = 0;
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p.opacityDirection = 1;
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} else if (p.opacity >= 1) {
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p.opacity = 1;
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p.opacityDirection = -1;
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}
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if (p.x < 0) p.x = canvas.width;
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if (p.x > canvas.width) p.x = 0;
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if (p.y < 0) p.y = canvas.height;
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if (p.y > canvas.height) p.y = 0;
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ctx.beginPath();
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ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
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ctx.fillStyle = `rgba(${rgb.r},${rgb.g},${rgb.b},${p.opacity})`;
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ctx.fill();
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}
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animationRef.current = requestAnimationFrame(animate);
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};
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resize();
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animationRef.current = requestAnimationFrame(animate);
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window.addEventListener('resize', resize);
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return () => {
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cancelAnimationFrame(animationRef.current);
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window.removeEventListener('resize', resize);
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};
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}, [particleDensity, minSize, maxSize, speed, particleColor, hexToRgb]);
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return <canvas ref={canvasRef} className="absolute inset-0 h-full w-full" />;
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}
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