- Add useAnimationLoop hook with FPS throttling (30fps mobile/60fps desktop),
Page Visibility API pause, and Telegram WebApp activated/deactivated events
- Add useAnimationPause hook for CSS/Framer Motion components
- Validate animation config with type allowlist, numeric clamping, JSON size guard
- Move ctx.setTransform from per-frame to init/resize across all canvas backgrounds
- Move ctx.lineCap to init/resize in vortex, replace Float32Array.set with direct writes
- Pre-compute shooting star delay instead of per-frame Math.random
- Cap DPR to 1.5 on mobile, reduce particle counts, cap blur to 4px
- Disable aurora CSS animation on mobile, remove blur on mobile spotlight
- Remove mix-blend-hard-light on mobile gradient-animation
- Add NaN/Infinity guard to clampNumber, remove dead CSS variables
- Add conditional unmount for Framer Motion backgrounds when paused
- Add animationPlayState pause for CSS-animated backgrounds
- Delete google-gemini-effect.tsx and noise-background.tsx
- Remove from types, registry, and backend whitelist
- Rewrite aurora: use animate-aurora directly on element instead of
invisible pseudo-element with mix-blend-difference
- Aurora: remove invert filter (broken on dark bg), use dark gradient directly
- Beams: use animated linearGradient positions instead of pathLength animation
- Beams Collision: add collision detection, explosion particles, AnimatePresence
- Gemini Effect: rewrite as SVG motion.path with animated pathLength (was canvas)
- Noise: change mixBlendMode from overlay to screen (overlay invisible on dark bg)