fix: tile noise texture instead of stretching on large screens

Add background-size: 200px and background-repeat: repeat so the SVG
noise pattern tiles at its native resolution instead of stretching
across the entire viewport on high-res displays.
This commit is contained in:
Fringg
2026-03-02 22:22:00 +03:00
parent f012710df0
commit f652936d78

View File

@@ -258,6 +258,8 @@
z-index: -1; z-index: -1;
pointer-events: none; pointer-events: none;
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 200 200' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='noiseFilter'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.65' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23noiseFilter)'/%3E%3C/svg%3E"); background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 200 200' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='noiseFilter'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.65' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23noiseFilter)'/%3E%3C/svg%3E");
background-size: 200px 200px;
background-repeat: repeat;
opacity: 0.03; opacity: 0.03;
} }