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https://github.com/chillpadclub/bedolaga-cabinet.git
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feat(backgrounds): add constellation background
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127
src/components/ui/backgrounds/constellation.tsx
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127
src/components/ui/backgrounds/constellation.tsx
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import { useEffect, useRef } from 'react';
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import { sanitizeColor, clampNumber } from './types';
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import { useAnimationLoop, getMobileDpr } from '@/hooks/useAnimationLoop';
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interface Props {
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settings: Record<string, unknown>;
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}
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interface Particle {
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x: number;
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y: number;
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vx: number;
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vy: number;
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}
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interface ConstellationState {
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ctx: CanvasRenderingContext2D;
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particles: Particle[];
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w: number;
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h: number;
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dpr: number;
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}
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export default function ConstellationBackground({ settings }: Props) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const stateRef = useRef<ConstellationState | null>(null);
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const particleColor = sanitizeColor(settings.particleColor, '#818cf8');
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const lineColor = sanitizeColor(settings.lineColor, '#818cf8');
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const count = clampNumber(settings.count, 10, 200, 60);
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const linkDistance = clampNumber(settings.linkDistance, 40, 300, 120);
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const dpr = getMobileDpr();
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const parent = canvas.parentElement;
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const w = parent?.offsetWidth ?? window.innerWidth;
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const h = parent?.offsetHeight ?? window.innerHeight;
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canvas.width = w * dpr;
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canvas.height = h * dpr;
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canvas.style.width = `${w}px`;
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canvas.style.height = `${h}px`;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
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const particles: Particle[] = Array.from({ length: Math.floor(count) }, () => ({
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x: Math.random() * w,
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y: Math.random() * h,
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vx: (Math.random() - 0.5) * 0.5,
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vy: (Math.random() - 0.5) * 0.5,
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}));
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stateRef.current = { ctx, particles, w, h, dpr };
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const onResize = () => {
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const nw = parent?.offsetWidth ?? window.innerWidth;
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const nh = parent?.offsetHeight ?? window.innerHeight;
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canvas.width = nw * dpr;
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canvas.height = nh * dpr;
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canvas.style.width = `${nw}px`;
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canvas.style.height = `${nh}px`;
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if (stateRef.current) {
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stateRef.current.ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
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stateRef.current.w = nw;
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stateRef.current.h = nh;
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}
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};
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window.addEventListener('resize', onResize);
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return () => window.removeEventListener('resize', onResize);
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}, [count]);
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useAnimationLoop(() => {
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const state = stateRef.current;
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if (!state) return;
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const { ctx, particles, w, h } = state;
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const linkDistanceSq = linkDistance * linkDistance;
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ctx.clearRect(0, 0, w, h);
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for (const p of particles) {
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p.x += p.vx;
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p.y += p.vy;
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if (p.x < 0 || p.x > w) p.vx = -p.vx;
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if (p.y < 0 || p.y > h) p.vy = -p.vy;
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}
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ctx.strokeStyle = lineColor;
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ctx.lineWidth = 0.8;
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for (let i = 0; i < particles.length; i++) {
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for (let j = i + 1; j < particles.length; j++) {
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const dx = particles[i].x - particles[j].x;
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const dy = particles[i].y - particles[j].y;
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const distSq = dx * dx + dy * dy;
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if (distSq < linkDistanceSq) {
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const dist = Math.sqrt(distSq);
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ctx.globalAlpha = (1 - dist / linkDistance) * 0.35;
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ctx.beginPath();
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ctx.moveTo(particles[i].x, particles[i].y);
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ctx.lineTo(particles[j].x, particles[j].y);
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ctx.stroke();
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}
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}
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}
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ctx.globalAlpha = 0.8;
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ctx.fillStyle = particleColor;
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for (const p of particles) {
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ctx.beginPath();
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ctx.arc(p.x, p.y, 1.8, 0, Math.PI * 2);
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ctx.fill();
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}
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ctx.globalAlpha = 1;
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}, [particleColor, lineColor, count, linkDistance]);
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return <canvas ref={canvasRef} className="absolute inset-0 h-full w-full" />;
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}
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